Released under the Studio Hemvist label. 


So what is this?

Well it's a deckbuilder. Play cards to climb the mountain, reach checkpoints to get new cards, build a deck that can take you to the top! That said, the mountain is not kind and will require you to sacrifice parts of your deck along the way.

The game is 10-15 minutes and there is an ending, so keep on going even if it feels tough!






Credits!

Developed for 1-bit jam #2 by:
ro (aka @rosdump_ on insta)- arts and game + story design
newlife+ - music and audio
gustaf (aka gustaf) - playtesting
isabelle fougner axrup (aka wistpotion) - the other stuff

Check out the label Studio Hemvist on socials (tiktok really) for high quality shitposting (and when the time feels right, quite decently acceptable games)

Studio Hemvist
StatusPrototype
PlatformsHTML5, Windows
Publisher
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorsWistpotion, Ro, newlifeplus
GenreCard Game
Made withKrita, FL Studio, Defold
Tags2D, Deck Building, Horror, Short
Average sessionAbout a half-hour
LanguagesEnglish
InputsMouse, Touchscreen

Download

Download
Clamber_0.6.1_x86_64-win32.zip 20 MB

Comments

Log in with itch.io to leave a comment.

Emotional and weird, I love it. Good length, good gameplay, good music, good art, good storytelling. Still not sure what exactly happened, but I felt the weight of the narrative anyway.

(+1)

That's a really interesting way to put it. "Not sure what happened, but felt the weight of it". I guess we got the suble storytelling thing going on or something like that. Thanks for trying!

<3

What if Celeste, but depressing?  Well done, but I think I need to lie down and stare at the ceiling for a bit.

Best reaction. Oh and we are cooking up a full steam release coming early next year, so we’ll be announcing more stuff here on itch and tiktok for everyone who wants to participate in the ceiling staring.

(+1)

Great game, the art is fantastic too! The only flaw I'd say it has is balancing of some cards, my deck ended up as just "2 step, 0 physical" and "jump 3, lose 2 physical" and it powered through the entire last segment.  Great job though!

(+1)

Yea the deck definitely ended up being balanced towards a few combos, but we are going to turn this into a fuller game and for that we will definitely rethink a lot about the cards. 

(+1)

Honestly it felt like a thematic choice to me.  Things get worse and you have fewer mental resources, but you just buckle down and power through.  I kinda expected a segment of ALL 2 step 0 phys at the end, just for flavor.  Either that or the 2 step 0 phys to get like extra corrupted.

That was the direction we were pushing it in for sure. The emotional aspect was very important, but I think that messages get through when the player make the decisions themselves. That’s why the player is always the one to make the decisions. Even if we push them in the direction we want them to go.