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Played this a day or two ago and it's pretty compelling too. I actually got through it without dashing.

The visuals are really charming and the music is absurdly good for a jam game (this is actually the case with a lot of The Collection too!).

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Hey thanks! All credit for the pixelart goes to TheNush, and he really did an amazing job. Not too shure about the music though (should probably say I made it), I don't really like it and I think the mixing is absolutely awful, and it just doesn't come close to what I would make now. The music I make now is more EDM than chiptune, but I made some tunes for the new version of the game, but you can read more about that in the new thingy I uploaded.

If you want to hear the new tunes you can just open that up, I have a bit more written in there but for now, cheers!

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I don't know why you're so down on your music. I just listened to Album, and it's really professional-grade stuff! Even the old songs use motifs pretty well. But then again, all my songs are samples and simple guitar riffs, so what do I know?


Also gave Niefel a second play. Only real issues I have with it are typos ("THE GROUND IS CRUMBELING?!") and the obvious superficial comparison to Celeste (red-haired girl climbing via a dash move). I like the visual style - reminds me of Platform Masters if it had more thoughtful lighting, and the cutscenes are pretty impressionistic. Are you aware that the Discord's down? I assume so.

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The motives are pretty decent, although the mixing is not great. It's just not on par with what I want to be creating. Was it good enough for a gamejam, yes, but I think it could be very drastically improved.

The discord being down is because I cancelled the game, and the game being so close to celeste is one of the reasons why I decided to cancel it. It would have gotten farther away from celeste if I were to develop it further, since the combat and the movement downwards would be different to celeste. The demo was terrible for showcasing that though so you are right, and it being so close it is a problem. I might pick it up parts of it one day, probably the characters, the story and the visual style, but try something different with the gameplay. 

That's the main reason I am currently making prototypes and just messing with a lot of different stuff. I tried the roblox engine, and I'll be messing around with pico-8 during this week, and I'll definitely learn something new from that.  When I find a prototype I really like then that might become Nordic Niefel. I'm just too in love with the story and the moments it is going to bring the players to let that go.

I might make a new discord for all of my different wierd projects when the audience for what I create is bigger, so it becomes a bit more interesting.