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(+1)

This is great, you definitely nailed the 'getting over it' vibes. I got all 10 cookies but the last cookie made me sweat with how high up I was. The movement is super versatile, despite being 1 button 1 function it was really cool to experiment with different techniques of rounding corners via slingshotting myself, swinging, or just pulling in a weird direction. Very cool prototype!

How'd you like using Defold? Is it something you'd want to keep using?

Thanks for checking in! And nice work on getting all of them, I wasn’t expecting anyone to actually do that. 

I love Defold, it feels like it has the convenience, coziness and easy of use that love2d has while also having a lot of utility functions like a little game object editor and a scene editor without it ever getting cluttered. Exporting is a breeze and everything is super snappy and satisfying to do. Only complaint is that you can’t really extend the editor in an easy way, but making your own little editor with the engine shouldn’t be too hard. In general, super nice to use, but still very stripped down and efficient! 

Again, thanks for checking in :D

(+1)

Ooh awesome, good platform support / easy export is super important to me, so I'll definitely have to give Defold a try! It sounds reasonably lightweight too, which is cool because I'm never touching something as big as unity again

(+1)

I can really agree with you on Unity, it really is bloated. Defold is actually super light-weight (exports to web are for example about 2mb, you know how massive Unitys are), you could probably run it on a toaster if you'd want to. Good luck!